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By Fränk Zimmer

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Figure 7. Sending forces to a class of masses In Figure 7, all masses are subject to a constant ambient force. This force can be viewed as the force of gravity applied to each mass. Different interactor objects provide interactions with a point, a line and other simple primitives. ) of a mass. Thereby, Pd has access to much information regarding the state of the system. This allows interactions with the rest of the patch. ). Limitation The most commonly encountered problem when using this kind of physical modeling is instability.

Example of 3D rigid body discretization 54 Basic Physical Modeling Concepts Figure 6 is a representation of a cube in 3D space. Many masses are needed in this example to model massive objects, but they also model the deformation of these objects . Interactor An interactor object acts as a link object but provides a patching facility. In effect, a single object can create an interaction with an entire class of masses. Figure 7. Sending forces to a class of masses In Figure 7, all masses are subject to a constant ambient force.

The position of the fader changes instantaneously from one value to another. This very fast movement is highly unnatural. We will try to slow down this movement using a [line] object. This object slows to a specified target over a given time. It offers a linear variation of its output. The movement in Figure 4 still looks different than the one made by a human. 50 Basic Physical Modeling Concepts Figure 3. Switch from one value to another with a computer Figure 4. Computer fader movement: the velocity and acceleration of a fader over time In the example in Figure 4, the fader has neither an acceleration nor deceleration period.

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