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As a first-hand experience, it felt like sharing a lucid dream with hundreds of people bouncing 3-D riffs off each other, a sporadic cascade of imagery taken from pop culture, history, and art, some stuff that you recognized and a lot more that seemed incomplete or evolving—themes you could pick up and embellish with your own creative power. This was Bebop Reality, instant improv in an infinite multi-partner jam session you could join at any time. The question then, of course, was whether there were enough people out there who would pay to be part of it.

Internet guru Joi Ito went even farther than that and described Warcraft as a model for all work done online by companies, by government agencies, and by any geographically far-flung organization. To prove his point, he’d log into WoW and demonstrate the multilayered complexity of running a high-stakes raid in a dangerous dungeon, a task that often required a hundred-plus players on several continents acting in tight coordination, overseen by a leader whose management interface looked less like a wizard’s lab than a mission control command tower.

Tyrell’s leader (appointed after a coin toss) was a bald giant named BuhBuhCuh Fairchild, in real life a student who signed up for SL’s Beta program after realizing he was about to fail a class in quantum mechanics (even though it was his last requirement for graduating college with a double major in art and physics). “At which point,” Fairchild remembers, “I was unemployed, applying for jobs at fast-food places, and not getting them because I was overqualified . . basically maxing out my credit, doing some temp work.

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